Intimidation Roars
Battle Cries
Roar Info Summary
Overlapping Roars
Final Notes

Intimidation Roars
Anger the Earth
Circle Req: 5th
Benefit: Harms your opponent's balance. Timed effect.
1 pulse voice recovery
Location: Guildleader T'Kiel, Steel Claw Clan
1 - Easy

Caution of the Spider
Circle Req: 5th
Benefit: Causes enemies to retreat to missile range. Instant effect.
1 pulse voice recovery
Location: Guildleader Anhh'shre, Ratha
1 - Easy

Death's Embrace
Circle Req: 5th
Benefit: Causes the enemy to have a reduction in their overall offenses. This is also the pre-req roar for Death's Shriek. Timed effect.
1 pulse voice recovery
Location: Guildleader Mo, Riverhaven
1 - Easy

Kuniyo's Spirit
Circle Req: 5th
Benefit: Causes the enemy to be stunned easier via weapon. Timed effect.
1 pulse voice recovery
Location: Guildleader Agonar, Crossing
1 - Easy

Tempestous Fury
Circle Req: 5th
Benefit: Causes the enemy to have a reduction in their ranged weapon usage. Instant effect.
1 pulse voice recovery
Location: Guildleader Mo, Riverhaven
1 - Easy

Everild's Rage
Circle Req: 15th
Benefit: Causes the enemy to have a reduction in their overall defenses. Timed effect.
1 pulse voice recovery
Location: Guildleader Agonar, Crossing
1 - Easy

Screech of Madness
Circle Req: 15th
Benefit: Reduces the enemies intimidation defenses. Timed effect.
(Increases potency of other roars)
2 pulse voice recovery
Location: Guildleader Stumara, Hibarnhvidar
2 - Fair

Seprent's Hiss of Warning
Circle Req: 15th
Benefit: Makes your enemies run from the room. Instant effect.
1 pulse voice recovery
Location: Guildleader T'Kiel, Steel Claw Clan
1 - Easy

Slash of the Shadows
Circle Req: 25th
Benefit: Causes your enemies to have lessened stalking and hiding ranks as a mid-end affect. The high end affect is the removal of your enemies from invisibility and/or hiding. Instant and timed effect.
2 pulse voice recovery
Location: Guildleader Stumara, Hibarnhvidar
3 - Moderate

Banshee's Wail
Circle Req: 25th
Benefit: Causes the enemy to become immobilized. (Cannot be used in the Pit.) Instant effect.
2 pulse voice recovery
Location: Guildleader Mo, Riverhaven
4 - Hard

Death's Lullaby
Circle Req: 25th
Benefit: Causes your enemies to gain additional roundtime of 3 to 8 seconds. Timed effect.
1 pulse voice recovery
Location: Guildleader Tusfaov, Mer'Kresh
1 - Easy

Trothfang's Butchery
Circle Req: 25th
Benefit: Reduction in the enemy's strength, agility, reflexes. It also raises the limb damage potential beyond an extremely heavy hit. Timed effect.
1 pulse voice recovery
Location: Guildleader Agonar, Crossing
1 - Easy

Weighted Justice
Circle Req: 25th
Benefit: Causes opponent to drop whatever is in their hands. Instant effect.
2 pulse voice recovery
Location: Guildleader Anhh'shre, Ratha
2 - Fair

Death's Shriek
Circle Req: 35th
Benefit: Partial success with this roar causes enemies to fall to their knees in terror. Full success causes enemy to die from internal chest bleeders, aka having a heart attack from fear. Instant effect.
2 pulse voice recovery
Location: Guildleader Mo, Riverhaven
2 - Fair for mid end success, 5 - Most difficult for high end success

Insane Laughter
Circle Req: 35th
Benefit: Causes your enemies to gain additional RT when they perform an action. Instant effect.
1 pulse voice recovery
Location: Guildleader T'Kiel, Steel Claw Clan
1 - Easy

Lash of Torment
Circle Req: 25th
Benefit: Causes your enemies to be stunned with fear. The residual affect is that balance of your enemies is also reduced. (Cannot be used in the pit). Timed effect.
3 pulse voice recovery
Location: Guildleader Stumara, Hibarnhvidar
2 - Fair

Mage's Lament
Circle Req: 35th
Benefit: Causes a reduction in the target magic of a magical creature/user. Timed effect.
1 pulse voice recovery
Location: Guildleader Anhh'shre, Ratha
1 - Easy

Magic's Bane
Circle Req: 35th
Benefit: Causes a reduction in the amount of PM and HA of a magical creature/user. Does not work on critter magic. Timed effect.
2 pulse voice recovery
Location: Guildleader Anhh'shre, Ratha
2 - Fair

Battle Cries
Honor
Circle Req: 5th
Benefit: Raises the intimidation of your group.
1 pulse voice recovery
Location: Guildleader Stumara, Hibarnhvidar
1 - Easy

Steadfastness
Circle Req: 5th
Benefit: Causes your group to gain fatigue and vitality boosts.
1 pulse voice recovery
Location: Guildleader Tusfaov, Mer'Kresh
1 - Easy

Vengeance
Circle Req: 15th
Benefit: The mid end affect causes your group to become less prone to being stunned, the high end affect causes your group to be snapped out of a stun.
1 pulse voice recovery
Location: Guildleader Tusfaov, Mer'Kresh
1 - Easy for mid end success, 2 - Fair for high end success

Bravery
Circle Req: 15th
Benefit: Improves your intimidation defenses for you and your group.
1 pulse voice recovery
Location: Guildleader Mo, Riverhaven
1 - Easy

Bloodthirst
Circle Req: 15th
Benefit: If in a group, causes a boost to your strength primarily to you and everyone in the group. If alone, saps about the same amount of IF as berserk Flame does and adds a bit more strength to you alone then compared to you with a group. You also get a defense penalty when using it, along with the offensive melee attack bonus.
3 pulse voice recovery
Location: Guildleader Anhh'shre, Ratha
1 - Easy

Superiority
Circle Req: 25th
Benefit: Boosts you and your group's defenses.
2 pulse voice recovery
Location: Guildleader T'Kiel, Steel Claw Clan
1 - Easy

Nobility
Circle Req: 35th
Benefit: Causes you and your group to gain a multiple opponent rank boost.
1 pulse voice recovery
Location: Guildleader Tusfaov, Mer'Kresh
1 - Easy

Pride
Circle Req: 35th
Benefit: Mid end success is improved balance for you and the group. High end success is a roundtime reduction for everyone in the group
2 pulse voice recovery
Location: Guildleader Agonar, Crossing
1 - Easy for mid end success, 2 - Fair for high end success


Roars and Battlecries Basic Information

When can I get roars?
Starting at circle 5, you will get a roar every ten circles. So the order is 5, 15, 25, 35...and so on. Be sure to choose carefully! Once you learn a roar you can never "unlearn" it and choose another. There has been talk about a "Forget Roar" quest but as of now that's just what it is, talk. There are 26 roars/battlecries total. In order to get every single roar you would have to be 255th circle! So believe me...choose carefully.

Roars are based on the "Intimidation system". It determines how effective your roars will be.
Roars will attempt to effect all enemies. Anyone or anything in the same room as you that is not in your group is considered the enemy.

What determines your intimidation?
When you're roaring, you're trying to impose your will upon someone or an area. Some things that affect one's "intimidation presence", in no particular order:

* A Barbarian's charisma
* the amount of people in your group (you don't need to be leading) vs. the amount of people/creatures not in your group;
* if you're facing your enemy (facing the enemy is more intimidating)
* the distance from the person roaring to the enemy (melee is the easiest distance to impose your will, missile range is the hardest)
* being invisible/hidden gives a bonus to resisting intimidation attacks (except Slash the Shadows)
* your vitality vs. the enemy's vitality
* your position vs. the enemy's position (overwhelming them is more intimidating)
* your balance vs. the enemy's balance
* your voice level at the time of roaring
* if you have a roar boosting item active (such as a roar helm or warpaint)
* corpreal undead get a bonus to defending against intimidation attacks. Fully undead creatures cannot be intimidated at all.

When mentioned about people in your group vs. people not in your group; it is best to think of this as proportionality. If I am with a group of 9 people and I attempt to roar a technique at 10 other individuals in the area, then that particular situation is 10 : 10 which results in a 1 : 1 situation. Meaning, you are not getting any boost or penalty to your intimidation as far as grouping is considered.

Group size is uncapped which might mean to you that being in a group of 10 folks against someone who is not grouped would be very effective to impose your will upon that lone individual. However, on the flip side, if you are attempting to roar in a room with 10 folks not joined to you; it will be very difficult to impose your will on each and every one of them unless your presence and charisma is very strong.

Certain things can boost your ability to impose your will against the enemy, this is referred to as your "presence" you've built up. For example, Dancing Dragon gives you more of an intimidation boost compared to no ability used. Berserk Nightmare, Berserk Grave or Berserk Kuniyo are other examples of boosting your intimidation and your intimidation defenses. Many of your abilities can boost your intimidation directly (they vary in the amount they intimidate by), in particular:

Wolverine dance
Panther dance
Dragon dance
Berserk Nightmare
Berserk Grave
Berserk Kuniyo
Berserk Everild
Berserk Trothfang

Each one will offer different intimidation boosts and the berserks also offer intimidation resistance (a.k.a - fear resistance).

Roaring is not about yelling the loudest, but by learning techniques to impose your will. Each technique offers a different form and presents a differing outcome for the most part.
A Barbarian's voice is used as a gauge to determine how effective his intimidation will be. Roaring while you have full voice - "You feel ready to defeat an army!" will give much better success then roaring with - "You feel worn but still ready to meet a challenge."

There are mainly four stages of voice that you'll see on most occasions:

"You feel ready to defeat an army!" - Full voice.
"You feel ready to defeat all challengers."
"You feel worn but still ready to meet a challenge."
"You feel depleted and less than inspired."

After you roar it takes time to recover your full voice potential to return. The time it takes is determined by the pulses that will read as:
You feel slightly more able to voice your readiness for battle.
Most roars and war cries take 1 or 2 pulses.

Each roar has a number which assigns the difficulty of utilizing that technique to impose your will on someone else and the voice recovery time based on pulses. I personally consider their to only be 5 difficulty ranges. 1 - easiest, 2 - fairly easy, 3 - mid range difficulty, very difficult - 4, most difficult - 5. Some roars might be easy to pull off but their voice recovery time is long, while others might have harder roars to pull off successfully but have a shorter voice recovery time. The pulse time is linear, meaning you should be getting one minute and forty-five seconds per pulse as one example. For the most part, voice recovery is based on the Vocals skill. I'm leaning towards Stamina and/or Discipline factoring into voice recovery, but not as much as Vocal skill is to how fast you regain your voice when roaring. The voice recovery level is capped I believe at one minute and thirty seconds per pulse. For now, I think that at least 100 ranks in vocals would get you capped voice recovery (VR) time (150 ranks would definitely get you capped VR time). Your presence will not make a difference on attempting to improve your VR time.

The roaring system is broken down into battle cries and intimidation attacks. Battle cries are used to boost up your allies via many differing techniques, but one can be even by yourself without a group (Bloodthirst). Also, Bloodthirst is the only battle cry/roar that saps inner fire and uses voice if used without a group. All battle cries also can be used in or out of town without receiving a passerby yelling that you are disturbing the peace. Battle cries only affect those who you are joined with you and you can see either out in the open or via SEARCH and can see them.

Some roars have a 'timed effect' while others work instantly. How long the effect will last is determined by the same stats and conditions that make roars powerful (charisma, group size, vs. the person or persons being roared). With Kuniyo's Spirit, Everild's Rage, Trothfang's Butchery, Tempestous Fury, Death's Embrace, Death's Lullaby, Magic's Bane, Mage's Lament, Screech of Madness, Slash the Shadows you can see the effect of the roar wearing off.


Overlapping Roars and Battle Cries

With roars and battle cries, there's two things that are considered when you talk about voice:  Overall voice level and the overall power of one's voice. Each roar and battle cry can have differing levels of difficulty in order to succeed intimidating your enemies or inspiring your allies. Overlapping your roars is a technique that is used to utilize various intimidation roars and battle cries in conjunction with one another. The purpose of overlapping your roars and battle cries together is to achieve success as it relates to your overall voice level.  With this knowledge of overlapping, you will be able to use potentially multiple intimidation roars and battle cries at your disposal in the effort of keeping your overall voice level at the rate in which you started. Some roars and battle cries overlap and work in conjunction with one another and others do not.  It is easier to explain via an example of what overlapping does.

ROAR WAIL
The technique of the Banshee's Wail flows fluidly through your mind an instant before you unleash its power through a roar of fatal intent.
A revenant zombie appears frozen with fear!
A greater skeleton appears frozen with fear!
>
ROAR EARTH
Your teacher's voice echoes in your thoughts.  "The earth is not alive.  It cannot truly feel anger.  You, however, can."  Remembering that lesson and the form of intimidation you must use, you release a low, brutal roar.
A revenant zombie appears startled and uncertain of its footing.
A greater skeleton appears startled and uncertain of its footing.

When I had roared Banshee's Wail, my overall voice level dropped two pulses.  A pulse is when you receive messaging verification back to your character (and you as a player) that your overall voice level increased by one level up. Anger the Earth has an overall voice level usage of 1 pulse.  But, when I combine Banshee's Wail with Anger the Earth, it results in the Barbarian still having an overall voice level of 2 pulses; As opposed to 3 pulses overall (Banshee's Wail - 2 pulses) + (Anger the Earth - 1 pulse). That is because those two roars in particular would overlap. Any 1 pulse roar and/or 1 pulse battle cry will overlap with one another.

There is however, a limit. You need to use roars and/or battle cries that work in conjuncture with one another before the Barbarian feels his first overall voice level pulsing. In this situation, it takes me one minute and thirty seconds to recover one overall voice level pulse.  I would be able to roar however many roars and/or battle cries that overlap with one another before my first pulse reaches my screen. There is a downside. I also had mentioned earlier that the other factor for one's voice that is considered is the overall power of one's voice. As you move along your string of roars and/or battle cries, it will become more difficult to intimidate your enemies with roars and/or inspire your allies with battle cries. So while you are saving on overall voice level with tools at your disposal given to you by your Barbarian Guildleaders, your overall power of your voice still decreases at the moment you are attempting to intimidate or inspire.

Some roars that overlap eachother (there are many more):
Screech of Madness and Death's Shriek (end up with 2 pulses of overall voice level)
Slash the Shadows and Banshee's Wail (end up with 2 pulses of overall voice level)
Screech of Madness and Lash of Torment (end up with 3 pulses of overall voice level).

Final notes
Intimidation roars all are linked to the Justice system and will get you a charge for disturbing the peace if you roar in town. You can now use
ROAR CHECK to see if the room is illegal to roar in.

Non-corporeal undead creatures are not affected by roars. Corporeal undead creatures such as zombies and skeletons are affected by roars.

Remember that 1 min. 30 seconds is the capped amount of voice recovery time per pulse if you have at least 100 ranks in Vocals or more. The pulse amount multiplied by 1 minute and 30 seconds gives you the amount of time it takes to recover back to full voice if used once.

Roar helms/faceplates/masks and warpaints can be used to increase the power of your roars. Roar resistance cloaks can be used to protect against intimidation roars. Cnyr's brews can help you recover your voice quicker. Read about all of these items in the Barbarian Items section.